Devlog
- November 07, 2019 by StudioNameHere#update, #game, #multiplayer, #masquercade, #bug, #fixGood evening everyone! I'm short on time so I'll keep this bullet-pointed to show what's new! :) Fixed Syntax Errors Added Controller Disconnected Prompts Fixed Game-pad Not Working with Audio Slider... Continue reading
- April 09, 2019 by StudioNameHere#smallupdate, #indie, #update, #alphasoonGood evening everyone, it's been another bountiful harvest on this day! This is a small update in terms of content so I'll keep this short. In an effort to keep things speedy and slick I've gone throu... Continue reading
- February 27, 2019 by StudioNameHere#Devlog, #Update, #Masquercade, #Indie, #GamedevHi there everyone! It's been a busy busy couple of weeks, but that won't stop the dev train from chugging along. There is a fair bit to complete before Alpha release but it's all coming along nicely... Continue reading
- February 06, 2019 by StudioNameHere#devlog, #indie, #gamedev, #masquercade, #indiegame, #updateGood afternoon one and all! It's been a while since we last spoke, and for good reason. After a series of unfortunate events Masquercade ran into a lot of corrupted files and code. After a long, hard... Continue reading
- August 09, 2018 by StudioNameHere#update, #masquercade, #multiplayer, #indieGood afternoon everyone! This post is a few days late but still full of goodies. ;) I have to make it short because I'm supposed to be headed to birthday dinner, so let's dive right in! Fresh Freckled... Continue reading
- July 30, 2018 by StudioNameHere#update, #indie, #masquercade, #multiplayer, #local, #onlineGood evening everyone! We've made some nice leaps and strides this time around. Character Select is nearly completed for Alpha release, just a few small visual changes to improve clarity are left in t... Continue reading
- July 17, 2018 by StudioNameHere#devlog, #masquercade, #indie, #indiegame, #updateGood evening everyone! I know it's been a while since my last devlog, and there is a good reason for that. I've been digging at the Online Multiplayer feature for a while and have made some great prog... Continue reading
- April 24, 2018 by StudioNameHere#Update, #Indie, #Multiplayer, #Masquercade, #FeaturesGood evening everyone! It's high time I posted another DevLog, wouldn't you say? I've made a lot of changes under the hood this time around, with a few minor visual changes to the cursor as well. No... Continue reading
- April 19, 2018 by StudioNameHere#update, #indie, #multiplayer, #lan, #masquercadeIt's a lovely evening here in the snowlands. What better time to dev? :) Before we jump right in: I'll be running through a code efficiency review before first stage release (ie Alpha). That way ev... Continue reading
- April 18, 2018 by StudioNameHere#masquercade, #indie, #multiplayer, #updateGood afternoon everyone! I've been slamming hard on the anvil and have made a good bit of headway. The character select is done for the Alpha release stage. There are still a few things that need impr... Continue reading
- April 16, 2018 by StudioNameHere#Multiplayer, #Masquercade, #LocalPlay, #Devlog, #New Bugs, #Pre AlphaGood Afternoon Everyone! I was really iffy on whether or not to upload a new version yet because some major tasks are under way that are not yet complete. But in an effort to keep the progress rolling... Continue reading
- March 02, 2018 by StudioNameHere#new release, #alpha, #multiplayer, #local, #character, #4Good evening everyone! I've been in a bit of a slump lately, but that happens now and again. Keep on chugging forward. This latest release has moved us far forward in the character select. It's been a... Continue reading
- March 01, 2018 by StudioNameHere#Art, #Update, #Character Art, #CharacterGood afternoon everyone! I've come to a point where I believe my scope is doable, but not in the time that I had set for myself. So I'm going to be changing a few things regarding the project timelin... Continue reading
- December 21, 2017 by StudioNameHere#New Features, #Bugs Fixed, #Masquercade, #Update, #Patch Notes, #ChristmasGood evening everyone! I hope this log finds you all well. It's been a busy week but that never stops the dev train. :) Let's get to it! New Additions A temporary bug that caused the WinXp paneling o... Continue reading
- December 12, 2017 by StudioNameHere#FirstRelease, #1.04, #Masquercade, #AlphaEureka! The first public rendition of Masquercade is complete. Due to my dev method, these early releases will not have full gameplay . With each passing release (atleast for the time being) there wi... Continue reading